As a studio, we want to do more then just create an exciting game. We aim to build projects that show what a small, dedicated team can achieve with focus and creativity. What drives us from the beginning is the desire to make a game that is not only entertaining, but also meaningful.
Tim Vink
Studio Director
Coen Groot Obbink
Game & Narrative Designer
Thomas van Tilburg
Advisor
Quincy Gefferie
Game Designer & Marketing
Thea Salcudeanu
Graphic Designer & Marketing
Tommie Hijweege
UI/UX Artist & Level Designer
Reanne Ticzon
3D Character Artist
Jill van der Lans
Environment Concept Artist
Silvio Nannings
Character & Concept Artist
Sam Groot Obbink
Internal IT & DevOps
Patrick Burger
Lead Developer
Floris van Hagen
Developer
Mort Onmaz
Developer
Indigo van Hoof
Developer
Fred
VP of Barketing & Chief Morale Officer
Interns
Our talented interns that excel in different fields, supporting our main team with the much needed helping hands. We believe in their potential, and give them all the tools neccesary to learn and grow, and we treat them as part fo our BFGS family!